Visuospatial vr training

This collaborative project explored how VR can help STEM students develop visuospatial thinking skills - a cornerstone of success in the field. Our team included people from various backgrounds:

The result was 5 VR Android applications accompanied by a set of class activities based on collaborative student work and active engagement with the technology. 

We tested the activities and the software with college students majoring in STEM and dental fields. Below you can find more information about the process.

required  instruments & materials

REQUIRED HARDWARE:

REQUIRED SOFTWARE:

REQUIRED INSTRUCTIONAL MATERIALS:

Examples of VSVR gameplay

VSVR 1: Surfaces & solids of revolution

VSVR2: Combining, cutting & intersecting objects

VSVR3: mental rotations (Training)

VSVR4: mental rotation game

VSVR5: Cutting planes & cross-sections

notes on implementation

TECHNICAL NOTES

TEACHING NOTES